December 5, 2014

Learning that Connects

An essay for AdvancED Source. [link] As part of the MacArthur digital media and learning initiative for the past decade, I’ve been trying to understand how young people’s learning is changing in an era when there’s this complete abundance of...

October 9, 2014

Digital Rhetoric

Interview with Liz Losh on Digital Rhetoric for CAT 125 online course...

May 30, 2013

The Geek-Boy Irony Behind Mark Zuckerberg’s Tech Lobby

My plea to the tech sector to address issues of equity and diversity head on in Fast Company. [link]...

March 8, 2013

What Teens Get About the Internet That Parents Don't

A short piece on informal learning online for the Atlantic. [link]...

January 15, 2013

Connected Learning: An Agenda for Research and Design

Ito, Mizuko, Kris Gutiérrez, Sonia Livingstone, Bill Penuel, Jean Rhodes, Katie Salen, Juliet Schor, Julian Sefton-Green, S. Craig Watkins. 2013. Irvine, CA: Digital Media and Learning Research Hub. [pdf]...

April 3, 2011

Machinima in a Fanvid Ecology

February 10, 2011

Why Social Mobile Media Matters for Broadcasters

This is a transcript of the technology luncheon keynote I gave for the 2009 National Association of Broadcasters Show. I am a cultural anthropologist and I spend a lot of time observing what people in Japan and the US do...

May 13, 2010

Peer-Based Learning in a Networked Age

Keynote address for University of Michigan's Enriching Scholarship 2010 Today's young people are growing up in a radically different media environment from the one that we grew up in. It's a media environment that keeps them connected 24/7 to their...

May 11, 2010

The rewards of non–commercial production: Distinctions and status in the anime music video scene

First Monday, Volume 15, Number 5 - 3 May 2010. Access article [here]....

February 27, 2010

New Media and Its Superpowers: Learning, Post Pokemon

A talk for The National Association of Independent Schools February 25, 2010 Last year we did a press release on the findings of a three-year study of youth online, funded by the MacArthur Foundation. Our message was fairly straightforward –...

Amateur Media Production in a Networked Ecology

CSCW 2010 Closing Keynote February 10, 2010 Savannah, Georgia I know most of you have been here for many days now in beautiful Savannah. But I just made it through snowy Chicago this morning to get here for this talk...

January 4, 2010

Peer-Based Learning for a Digital Age

This was a talk given for the Breakthrough Learning in a Digital Age event, held at the Googleplex in Mountain View, CA on October 27-28, 2009. Last year we did a press release on the findings of a three-year study...

October 10, 2009

Hanging Out, Messing Around, and Geeking Out: Living and Learning with New Media

Ito, Mizuko, Sonja Baumer, Matteo Bittanti, danah boyd, Rachel Cody, Becky Herr, Heather A. Horst, Patricia G. Lange, Dilan Mahendran, Katynka Martinez, C.J. Pascoe, Dan Perkel, Laura Robinson, Christo Sims, and Lisa Tripp. (with Judd Antin, Megan Finn, Arthur Law,...

October 9, 2009

Engineering Play: A Cultural History of Children's Software

Cambridge, MA: MIT Press. 2009....

Sociocultural Contexts of Game-Based Learning

A response paper for the National Academy of Science's Committee on Learning Science: Computer Games, Simulations, and Education....

February 24, 2009

Media Literacy and Social Action in a Post-Pokemon World

A rough transcript of a keynote address for the 51st NFAIS Annual Conference February 24, 2009 What is it that kids are doing online these days, and what does it mean for the shape of knowledge, culture, and information in...

December 2, 2008

Living and Learning with New Media: Summary of Findings from the Digital Youth Project

White Paper summarizing the results of the Digital Youth Project and book, Hanging Out, Messing Around and Geeking Out. By Mizuko Ito, Heather Horst, Matteo Bittanti, danah boyd, Becky Herr-Stephenson, Patricia G. Lange, C.J. Pascoe, and Laura Robinson with Sonja...

May 9, 2008

Participatory Learning in a Networked Society: Lessons from the Digital Youth Project

Presentation for the 2008 Annual Meeting of the American Educational Research Association Presidential session I’m here today to talk about learning in the networked world. I’ll be drawing on some of the results of a three-year ethnographic project that...

Amateur Cultural Production and Peer-to-Peer Learning

A paper presented at the annual meeting of the American Educational Research Association. March 28, 2008. [pdf]...

June 28, 2007

Portable Objects in Three Global Cities: The Personalization of Urban Places

With Daisuke Okabe and Ken Anderson. Draft of a chapter forthcoming in Rich Ling and Scott Campbell Eds., The Mobile Communication Research Annual Volume 1: The Reconstruction of Space & Time through Mobile Communication Practices. Transaction Books. [pdf]...

March 23, 2007

Networked Publics: Introduction

Forthcoming in Kazys Varnelis Ed., Networked Publics. Cambridge: MIT Press. [pdf]...

January 25, 2007

Education V. Entertainment: A Cultural History of Children's Software

In Katie Salen Ed., Ecology of Games in the MacArthur Foundation Series on Digital Media and Learning. Available for download as [pdf] at the MIT Press Digital Media and Learning site....

December 7, 2006

Neopoints and NeoEconomies: Emergent Regimes of Value in Kids Peer-to-Peer Networks

by Mimi Ito and Heather Horst. A paper presented at the annual meeting of the American Anthropological Association. San Jose. November 16, 2006. [pdf]...

September 1, 2006

The Social Uses of Purikura: Photographing, Modding, Archiving, and Sharing

A position paper with Daisuke Okabe, Jan Chipchase, and Aico Shimizu for the Pervasive Image Capture and Sharing workshop for Ubicomp 2006 in Irvine, CA, September 2006. [pdf]...

July 10, 2006

Networked Public Culture

by Adrienne Russell, Mizuko Ito, Todd Richmond, and Mark Tuters. Forthcoming in Kazys Varnelis Ed. Networked Publics. [link]...

June 13, 2006

Engineering Play: Children's Software and the Cultural Politics of Edutainment

This is a preprint of an article submitted for consideration in DISCOURSE, 2006, copyright Taylor & Francis.[pdf]...

May 12, 2006

Mobilizing the Imagination in Everyday Play: The Case of Japanese Media Mixes

In Sonia Livingstone and Kirsten Drotner Eds., International Handbook of Children, Media, and Culture. 2008. [pdf]...

April 17, 2006

The Gender Dynamics of the Japanese Media Mix

A position paper prepared for the workshop and conference on Girls 'n' Games, May 8-9, University of California, Los Angeles. [pdf]...

December 30, 2005

Everyday Contexts of Camera Phone Use: Steps Towards Technosocial Ethnographic Frameworks

2006. In Höflich, Joachim & Hartmann, Maren Eds. Mobile Communication in Everyday Life: An Ethnographic View. Berlin: Frank & Timme, 79-102. [pdf] [ebook]....

December 19, 2005

Portable Computing

A brief essay for an updated edition of Ted Nelson's Computer Lib/Dream Machines edited by Jill Walker and Noah Wardrip-Fruin....

November 28, 2005

Intimate Visual Co-Presence

A short position paper for the 2005 Ubiquitous Computing Conference workshop on Pervasive Image Capture and Sharing. [pdf]...

October 30, 2005

Personal, Portable, Pedestrian: Lessons from Japanese Mobile Phones Use

An online essay in Japan Focus....

September 30, 2005

Otaku Media Literacy

A brief essay in the monograph A Global Imperative resulting from the 21st Century Literacy Summit. National Media Consortium....

August 9, 2005

Personal, Portable, Pedestrian: Mobile Phones in Japanese Life

Ito, Mizuko, Daisuke Okabe, and Misa Matsuda Eds., Cambridge, MA: MIT Press....

July 1, 2005

Personal, Portable, Pedestrian Images

With Daisuke Okabe. Receiver. July 2005. [link]...

April 30, 2005

Location-Based Moblogging as Method: New Views into the Use and Practices of Personal, Social, and Mobile Technologies

With Daisuke Okabe, Ken Anderson and Scott Mainwaring. Paper presented at Seeing, Understanding, Learning in the Mobile Age, the 2005 International Conference in Budapest, Hungary, April 28-30 [pdf]...

April 22, 2005

Technologies of the Childhood Imagination: Yugioh, Media Mixes, and Everyday Cultural Production

Joe Karaganis Ed. 2007. Sructures of Participation in Digital Culture [pdf]...

January 13, 2005

Emergent Social Practices, Situations and Relations through Everyday Camera Phone Use

A paper by my collaborator Daisuke Okabe, presented at Mobile Communication and Social Change. [pdf]...

December 15, 2004

Mobilizing Fun in the Production and Consumption of Children’s Software

In a special issue of The ANNALS of the American Academy of Political and Social Science 2005 on Cultural Production in a Digital Age edited by Eric Klinenberg and Claudio Benzecry....

October 15, 2004

Personal, Portable, Pedestrian: Lessons from Japanese Mobile Phone Use

A paper presented atMobile Communication and Social Change, the 2004 International Conference on Mobile Communication in Seoul, Korea, October 18-19, 2004. [pdf]...

January 16, 2004

Intimate Connections: Contextualizing Japanese Youth and Mobile Messaging

In Richard Harper, Leysia Palen, and Alex Taylor Eds., The Inside Text: Social, Cultural and Design Perspectives on SMS. Kluwer. 2005. [pdf]...

Technologies of the Childhood Imagination

A paper on Yugioh media mixes for the SSRC newsletter Items and Issues...

February 27, 2003

Technosocial Situations: Emergent Structurings of Mobile Email Use

An earlier draft of the paper, with Daisuke Okabe, that has appeared in Personal Portable Pedestrian: Mobile Phones in Japanese Life. [pdf]...

Intertextual Enterprises: Writing Alternative Places and Meanings in the Media Mixed Networks of Yugioh

An early draft of a paper published in Debbora Battaglia Ed. Encountering the Extraterrestrial: Anthropology in Outerspaces. Duke University Press. 2005. [pdf file]...

Mobile Phones, Japanese Youth, and the Re-Placement of Social Contact

An early draft of a paper published in Rich Ling and Per Pedersen Eds. Mobile Communication and the Renegotiation of the Social Sphere. Springer. 2005. [pdf]...

Camera Phones Changing the Definition of Picture-Worthy

An article with Daisuke Okabe on camera phone usage in Japan for Japan Media Review....

Mobiles and the Appropriation of Place

An article for Vodafone's Receiver magazine on mobile phones and place....

A New Set of Social Rules for a Newly Wireless Society

An article in the premier issue of The Japan Media Review...

A New Set of Social Rules for a Newly Wireless Society

This is a Japanese version of my article for the Japan Media Review....

December 1, 2002

Engineering Play: Children's Software and the Productions of Everyday Life

Dissertation. Stanford University Department of Anthropology. 2002. pdf file...

Hypersociality, Otaku, and the Digital Media Mix

Society for the Social Studies of Science Meetings, New Orleans, 2002...

Japanimation, Media Mixing, and Hypersociality

Invited Talk for the Michigan State University Asian Studies Center's Japanese Animation Film and Lecture Series...

December 1, 2001

Making a Place for Seniors On the Net: SeniorNet, Senior Identity, and the Digital Divide

with Vicki O'Day, Annet Adler, Charlotte Linde, and Elizabeth Mynatt. Computers and Society 31(3): 15-21. [pdf]...

December 1, 1999

Cemeteries, Oak Trees, and Black and White Cows: Newcomers' Understandings of the Networked World

with Elizabeth Mynatt, Annette Adler, Charlotte Linde and Vicki O'Day. Proceedings of the Computer Supported Collaborative Learning Conference 1999....

The Network Communites of SeniorNet

with Elizabeth Mynatt, Annette Adler, Charlotte Linde, and Vicki O'Day. ECSCW 99. Download file...

Network Localities

Paper presented at the 1999 meetings of the Society for the Social Studies of Science, San Diego. [pdf]...

December 1, 1998

Interactive Media for Play: Kids, Computer Games, and the Productions of Everyday Life

Dissertation. Stanford University School of Education. 1998....

December 1, 1997

Network Communities: Something Old, Something New, Something Borrowed...

with Elizabeth Mynatt, Annette Adler and Vicki O'Day. Computer Supported Cooperative Work: The Journal of Collaborative Computing 6: 1-35, 1997....

Trodes, Gloves and Goggles

with Scott S. Fisher. In Proceedings for the 1997 Meetings for the International Society for Optical Engineering. 1997....

Design for Network Communities

with Elizabeth Mynatt, Annette Adler and Vicki O'Day. In Proceedings for the 1997 Annual Conference on Human Factors in Computing Systems. 1997. [pdf]...

Kids and Simulation Games: Subject Formation through Human-Machine Interaction

Paper presented at the 1997 meetings of the Society for the Social Studies of Science. Tucson. [pdf]...

December 1, 1996

Virtually Embodied: The Reality of Fantasy in a Multi-User Dungeon

In David Porter ed., Internet Culture. New York: Routledge, 1996....

Joichi and Mizuko Ito Interview

with Joichi Ito. In Lynn Hershman Leeson ed., Clicking In: Hot Links to a Digital Culture. Seattle: Bay Press, 1996....

December 1, 1995

Theory, Method, and Design in Anthropologies of the Internet

Social Science Computer Review 14(1): 24-26. 1996....

December 1, 1993

Living Fictions: Extensions of Cybernetic Presence

Intercommunication 6 (Autumn 1993): 118-123...